A dedicated server is useful for servers that will be run on the internet or LAN for extended periods of time and/or will experience a high number of attached clients. The following lists the most commonly used settings for a dedicated server.
Starting the Server
To start a server that does not report to the master server, use the following command line convention:
quake3.exe +set dedicated 1
To start a server that notifies the master server of its presence, use the following command line convention:
quake3.exe +set dedicated 2
Command Line Options
Command line options must be set on the command line and will not work if executed in a config file.
com_hunkmegs - allocates a certain amount of memory for map and item loading. The default of 56 is required for the client but is overkill for a dedicated server, and thus wasting precious server memory. For general use free for all, tournament maps, and team deathmatch, a com_hunkmegs setting of 16 is sufficient. Using the included tournament maps only, a com_hunkmegs setting of 12 may be used to conserve more memory. Capture The Flag requires a minimum com_hunkmegs setting of 26 with the included maps.
NOTE: user made or future map releases may require a higher setting. If you receive an ERROR: Hunk_Alloc failed then try increasing the com_hunkmegs setting in increments of 2 until the map successfully loads.
Usage: +set com_hunkmegs <##> Sample: quake3.exe +set dedicated 1 +set </span>com_hunkmegs 16
If you are on a multi-homed server and the default IP is not what you want to use for your Quake 3 server, the net_ip command will need to be used. This must be set on the command line in the following form.
Usage: +set net_ip <ip address> Sample: quake3.exe +set dedicated 1 +set net_ip 192.168.0.0
Changing the default server port requires the net_port command be run on the command line. It is useful for running multiple servers on the same computer or making the server somewhat more private. The default port is 27960 and is incremented automatically by 1 if another server is started without a specified port.
Usage: +set net_port <port> Sample: quake3.exe +set dedicated 1 +set net_port 27961
To simplify setting up a dedicated server, a several server configurations file have been created for different game types. You can modify each configuration file to your liking if the default settings are not sufficient. If you wish, you may run these config files from the console, assuming com_hunkmegs is sufficient for each game type. Use the following console command convention to run configs.
The following are sample command lines to get you quickly up and running for each game type.
Free For All quake3.exe +set dedicated 1 +set com_hunkmegs 16 +exec ffa.config
Tournament quake3.exe +set dedicated 1 +set com_hunkmegs 12 +exec tourney.config
Team Deathmatch quake3.exe +set dedicated 1 +set com_hunkmegs 16 +exec teamplay.config
Capture The Flag quake3.exe +set dedicated 1 +set com_hunkmegs 26 +exec ctf.config
Server Only Settings
Server settings are only used only on the server and may be used at the console or command line. Command line usage requires a +set before each command.
For example: +set sv_maxclients 16
sv_maxclients sv_maxclients - sets the maximum amount of clients that can connect to the server. The default setting is 8. Setting should be increased for large free for all, team deathmatch, or CTF maps.
Usage: sv_maxclients <##>
sv_privatePassword sv_privatePassword - sets a password on the server so only clients that know the password can connect to the server. Clients use the \password command. The default is for no password required. Set to "" for no password.
Usage: sv_privatePassword "<password>"
sv_hostname sv_hostname - sets the server name that will show up in the master server list. The name must be enclosed in quotes if a space is in the name.
Usage: sv_hostname "<servername>"
sv_master1 sv_master1 - sets the primary master server to which your server reports. The default is master3.idsoftware.com and it is not recommended that this be changed. Additional master servers can be added with the sv_master2 through 5 command. The maximum number of masters that can be reported to is 5.
Usage: sv_master2 <master.domain.com>
sv_maxRate sv_maxRate - sets the maximum allowable rate a client may have set when connected to the server. The default is 0, which is no limit. A suggested setting is 8000 or 10000 so server bandwidth is not used up by high speed clients, thus allowing modem players to have a smoother game.
Usage: sv_maxRate <#####>
sv_pure sv_pure - controls crc/zip check of client pk3 files to make sure the pk3 file has not been modified for cheating or other purposes. Client pk3 files must match that of the server to connect. The default is set to 1, or on. Set to 0 to turn off check.
Usage: sv_pure 1
Server Console Commands
Server console commands are used from the server console or the remote console.
status status - shows the client number (num), score, ping, player name (name), client IP address (address), and port connected through (qport). Client number is used in conjunction with the kick command.
kick kick - removes a player from the server. Particularly useful for removing disruptive players. To kick a player, first find the number (num) associated with the player name via the status command.
Usage: kick <num>
capturelimit capturelimit - sets the number of flag captures that must be reached before the level ends and the next level starts in CTF. Setting capturelimit only has an effect if the server is in CTF mode.
Usage: capturelimit <##>
fraglimit fraglimit - sets the amount of frags that much be reached before the level ends and the next level starts. Setting fraglimit to 0 results in no fraglimit.
Usage: fraglimit <##>
timelimit timelimit - sets the number of minutes that must be reached before the level ends and the next level starts. Setting timelimit to 0 results in no fraglimit.
Usage: timelimit <#min>
rconpassword rconpassword - sets remote console password so clients may change server settings without direct access to the server console. The default is set to none. Client can control the server by entering commands on the console with the format of \rconpassword mypass and then adding server commands after the \rcon command.
Usage: rconpassword <serverpassword>
killserver killserver - will stop all server services from running but leaves the Quake III Arena executable running on the server.
Generally, all game commands must be entered after the level loads either in the config file or on the command line/console. Exceptions include the g_gametype and g_motd command. The following are the most useful game commands for a dedicated server.
g_warmup g_warmup - sets the amount of time in seconds that players may practice before the actual tournament match starts. The default is 20 seconds.
Usage: g_warmup <#seconds>
g_friendlyFire g_friendlyFire - determines if players can damage their own teammates. Set to 1 to allow players to damage their own teammates. Set to 0 so players can not damage their own teammates. Setting has no effect for free-for-all or tournament modes. A setting of 1 is suggested for team deathmatch, while a setting of 0 is suggested for Capture The Flag.
Usage: g_friendlyFire 1
g_gametype g_gametype - controls the type of gameplay (free for all, tournament, team deathmatch, CTF). The default is 0, which is for free for all. Set to 1 for tournament 1 on 1 mode. Set to 3 for team deathmatch mode. Set to 4 for CTF mode.
Usage: g_gametype <#>
g_motd g_motd - sets the message that clients will see when they first connect to your server.
Usage: g_motd "message of the day"
g_log g_log - sets the name of the server log file. The default is games.log and does not need to be modified unless running multiple dedicated servers on the same computer.
Usage: g_log <filename.ext>
g_quadfactor g_quadfactor - used to set multiples of damage caused by the quad damage powerup. The default is 3 times damage, with 1 being equal to no quad damage powerup. Decimals may be used (e.g. 0.25).
Usage: g_quadfactor <#>
g_syncronousclients g_syncronousclients - syncs all clients up to allow demo recording. The default is the more desired 0 which allows smoother net play. Set to 1 to allow client demo recording.
Usage: g_syncronousclients 0
g_weaponsrespawn g_weaponsrespawn - used to set the number of seconds between the time a weapon is picked up and the time it respawns. The default is 5 seconds in free for all and should only be modified if a free for all server has a large number of players on it, in which case lower it slightly. It is not recommend that it be set to 0 or modified for other game types.
Usage: g_weaponrespawn <#seconds>
g_allowvote g_allowvote - enable players connected to the server to call for and vote on changes including: map, map restart, kick, and g_gametype. The default is 1, which is on. Set to 0 to turn off voting.
Usage: g_allowvote 1